Just-in-Time Project Management

Table of Contents

1. Just-in-time Project Management

1.1. https://fortelabs.co/blog/just-in-time-project-management-a-digital-first-framework-for-modern-projects/

1.1.1. Technology hasn’t changed yet Project Management

Paradigm shift for a Digital Project:
-—

  • learning, continuous improvement synonymous with work
  • Leverage emerging digital technologies, remaining open to and expecting new capabilities to become available regularly
  • Explicit knowledge work
  • Digital-native, not only allowing but assuming that most work will be completed using digital technology and online
  • Assume remote collaborators, capitalizing on the advantages of distributed teams while neutralizing their disadvantages
  • Thrive in the face of VUCA (volatility, uncertainty, complexity, and ambiguity), not only surviving but excelling
  • Accommodate any team or organizational structure, adding value regardless of whether a project is being completed by a single freelancer, a team of contractors, across organizational boundaries, or by traditional employees
  • Operate through and within networks
  • Maximize return-on-attention, recognizing attention is our most valuable resource

1.1.2. The fall of Return-on-Investment

Any given project has a required input (or investment), and an expected output (a return). By dividing the return by the investment, we get Return-on-Investment
The “old way” Choose projects by ROI
It’s no longer a matter of picking the lowest hanging fruits in an economy growing by double digits every year. Every industry is hypercompetitive, and opportunities need to be created, not simply chosen. Now we need to nurture promising projects, products, and situations to profitability.

1.1.3. The rise of Return-on-Attention

Attention is by far the scarcest resource as knowledge workers, not time/money

  • Projects are non-linear on time and money
  • create systems that free up attention, instead of consuming more of it
  • we need systems for managing our attention that produce value now, not eventually.

1.2. https://fortelabs.co/blog/just-in-time-pm-2-the-fundamentals-of-flow/

  • Attention, unlike time and money, is non-fungible
    • the state of mind you are in at any given moment powerfully shapes the quality of the attention you have at your disposal.

1.2.1. Maximize time spent in a state of flow

1.2.2. Definition of Flow

  1. Norepinephrine tightens focus, as we lose track of time and our surroundings and that attention is redirected to the task at hand
  2. Dopamine makes us anticipate the next discovery with excitement, while also improving the pattern recognition essential to creativity
  3. Anandamide improves lateral thinking, helping us route around obstacles in our thinking
  4. Nitric oxide suppresses the stress response that comes with creative risk-taking
  5. Endorphins give us a sense of inner tranquility and enjoyment as our efforts begin to pay off

    it represents the intersection of peak enjoyment, performance, and learning. These three experiences, usually seen as tradeoffs, become catalysts for each other once we enter a state of flow.

  6. MAYBE Do a Tension triangle

1.2.3. Conditions for Flow (Heavy Lifts)

  1. Avoid/lock sources of distraction
  2. Block off long, uninterrupted stretches of focus time
  3. Single-tasking for as long as possible
  4. Managing the work-in-process in your head.

1.3. https://fortelabs.co/blog/just-in-time-pm-3-flow-cycles/

You spend a lot of time setting up before you start to create something valuable, but we don’t normally save them (Intermediate Packets)

  1. Environment setup
    making your coffee, getting your workspace ready, clearing away desktop clutter, opening the programs you’ll need, and arranging the windows on your computer screen
  2. Mental setup
    remembering where you left off, recalling the relevant facts and questions, re-familiarizing yourself with the remaining tasks, and “loading up” many other bits of context
  3. Emotional setup
    facing the inner critic, confronting the fear and the doubt over whether you’re working on the right thing, and pushing through the uncertainty that is a part of any challenging task

1.4. https://fortelabs.co/blog/just-in-time-pm-4-intermediate-packets/

  1. you become interruption-proof
    «coroutine»
  2. you have more frequent opportunities to get feedback
  3. you can create value in any span of time
  4. big projects become less intimidating (less sunk cost of spending a lot of time)
  5. Reuse old packets for new projects (no heavy lifts)
1.4.0.1. Conditions for Flow (Intermediate Packets)
  1. Clear Goals (less likely to change ⇒ more motivation)
  2. Immediate feedback (more immediate impact ⇒ more meaningful)
  3. Easier to judge challenge-skill ratio (smaller projects are easier to estimate)
  4. Different kinds of risk
    You substitute the risk of not delivering on something large, with the creative risks of going deeper on something small
  5. Deep embodiment (not having to remember everything ⇒ you can be more present)
  6. Intermediate Packets create a rich environment to draw from


Smaller packets dramatically impact not just the quantity and speed /of work we can produce, and not just its /quality, but the actual experience of producing it. Work becomes more motivating, more meaningful, easier, more impactful, and more engaging.

1.5. https://fortelabs.co/blog/just-in-time-pm-5-the-iron-triangle/

«It is an iron triangle because its not compressible (the team has the necessary strength to keep the quality). The compressibility depends on the strength of the teams, which in turn depends on the experience»
We are used to taking orders, even from ourselves. But the true leverage in knowledge work is in the meta-work (the work of planning the work).
Because information is intangible, it can change shape and form at any moment, to fit into any span of time or any available budget.
With the three variables of Time, Budget, and Scope at your command, you have a dashboard for meta-work.

1.5.1. Small batches

In software, small batch sizes took the form of continuous integration and deployment

1.6. https://fortelabs.co/blog/just-in-time-pm-6-evolving-deliverables/

1.6.1. Get started

When considering starting new projects, we often think of them as being fixed in scope →
downscope the project you have in mind, you can lower the bar until it takes just one step to get over it

1.6.2. Maintain momentum

By thinking of a given deliverable not as a fixed object, but as a continuum we gain the ability to modulate our progress depending on how much is going on elsewhere →
Downscope the current part of the project you’re working on and make progress in smaller chunks when things get busy, and upscope it when you have more time and want to move faster.

1.6.3. Test assumptions

By adjusting the scope of your deliverables, you can design them specifically to test certain assumptions.
there is always a smaller and simpler version of whatever it is you’re seeking to create.

1.7. https://fortelabs.co/blog/just-in-time-pm-7-interaction-over-consumption/

We treat information intake as a preliminary stage, where we gather research and knowledge, followed by a planning stage, where we make decisions and lay out the steps, and then an implementation stage, where we actually put that knowledge into practice.
That model doesn’t make sense in the modern world. There is so much uncertainty and things are changing so fast, it makes much more sense to dive in and take action, than try to meticulously plan everything in advance.
We need to collapse these three stages into one interwoven thread, by prioritizing interacting with information over merely consuming it.
This is known as the Constructivist Approach to Learning, which says that learning is an active process in which people “construct” knowledge based on their own experience.
The main factor that distinguishes adult learning from other kinds of learning is that adults learn to solve a problem. So of all the things we could construct, I believe the most effective is a personally relevant and professionally useful product that solves a current problem.
Content creation pipeline:

  1. Seeing
  2. Writing
  3. Drawing
  4. Performing
    Putting yourself in high stakes situations is an excellent way to learn, as your full attention and emotions are fully engaged
  5. Producing
  6. Selling
    selling is the most powerful. Because trying to sell something always puts you in direct contact with reality

1.9. https://fortelabs.co/blog/just-in-time-pm-9-placeholders/

1.9.1. The main feature of the modern workday, you may have noticed, is fragmentation.

Because we can now so easily switch between activities it becomes feasible to rapidly switch between multiple projects in a single day.
Instead of viewing this fragmentation as a threat, we could view it as an opportunity to adopt a more agile, lighter, more mobile way of working.

1.9.2. Placeholder

What we need to make that happen is the ability to “freeze” a project in its current state, preserving its context and details in such a way that we can seamlessly pick it back up again in the future → «Idea of coroutine»

  • «Placeholders in group projects become documentation»
  • you have no idea when is the next time you will be able to come back to a given project
  • A placeholder can only be done in convergence mode

1.10. https://fortelabs.co/blog/just-in-time-pm-10-structure-features-and-purpose/

Digital knowledge (is an intangible asset, so unlike physical products) has:

  1. Structure can be added later
    This isn’t true for physical work, restructuring is not only frictionless but the best possible way to do things
    • Defining a structure too early can be detrimental
    • «It’s better to not have structure than to have a bad structure»
      1. consumes time and attention
      2. blinds you to ideas not fitting the structure
      3. may create unnecesary structure/complexity
      4. requires a lot of effort that can make you back out
  2. Features can be added later
    once again, it becomes the best possible way to create new things.
    • Adding too many features too early can be detrimental
    • «Adding new features is easier once a structure is set up»
      1. consumes time and attention
      2. dilutes your focus on what is important (featuritis)
      3. may create unnecesary complexity for your users
      4. requires a lot of effort that can make you back out
    • Launch a container, the fill in the features slowly over time via releases (discrete packets of incremental value delivered to users)
  3. Purpose can be added later
    • Settling on a purpose too early imposes perhaps the most serious risks
    • «You can repurpose a digital item for another task more easily than a physical item because copying standarized bytes is nearly free»
      1. consumes time and attention
      2. constraints what’s allowed and what’s possible

Flexibility in outcomes is one of the most powerful features of digital knowledge work.

1.11. https://fortelabs.co/blog/just-in-time-pm-11-late-starts-on-the-critical-path/

  1. Start everything as late as possible
    directly from Critical Chain Project Management (CCPM) by Eliyahu Goldratt, based on Theory of Constraints
    attention and people are now the most important constraints in projects, instead of time, machines, or raw materials
    • Identifying the critical path gives us major benefits:
      1. It tells where to start
      2. It tells us what to prioritize (whichever task is currently on the critical path)
      3. It tells us the soonest possible completion date for the project as a whole
    • Avoid “early starts”
      Defined as kicking off a new project with a flurry of activity as everyone gets to work. This seems only natural – there’s a lot to do, everyone’s excited to start, and no roadblocks have yet been encountered.
      This feels like progress, because everyone is busy and tasks are being completed left and right
      1. It’s esasy to lose focus on the tasks on the critical path
      2. The tocal cost ballons immediately, raising the stakes for “getting it right” stifling experimentation
        As opposed to starting a core team on the critical path first, and then slowly adding others as they’re needed.
      3. The critical path is often the longest path because it includes ambiguous tasks like research, testing, and discovery
        These are also the tasks that produce the most learning. By performing the bulk of the work early in the project, it doesn’t benefit from that learning, often necessitating expensive changes later on to correct mistakes.
    • With late starts, we push tasks as late as possible on the timeline.
      This tends to create clusters of tasks just before key milestones
      1. The amount of time needed to perform tasks is reduced, by limiting the amount of time available to work on them Parkinson’s Law
      2. By adding people to the project as late as possible, you avoid yanking them from other projects, only to wait around with nothing to do as the critical path finishes
        They also have all the information and learning available
      3. It creates a collaborative culture where everyone understands the importance of the critical path
        Instead of optimizing for task completion (whether or not that task is on the critical path), it focuses everyone’s attention on the critical path

1.12. https://fortelabs.co/blog/just-in-time-pm-12-just-in-case-to-just-in-time/

Appart from late starts, you also need:

  • Downscoping and upscoping
  • Placeholders
  • Intermediate packets
  • Convergence and divergence

Just-in-Time PM also requires significant changes in the culture and politics of teams:

  • Collaborators have to trust each other implicitly, because they will be sacrificing their own productivity to enable the productivity of others on the critical path
  • Collaborators must have strong alignment and buy-in on the purpose of the work, because late starts prioritize the overall project at the expense of any single component
  • Managers have to trust in people’s ability to self-manage and take responsibility, because late starts make projects more vulnerable to underperformance by any single contributor
  • The environment must be one of openness and candor, since scheduling constraints can easily lead to unrealistic expectations and pressure

At the same time, the potential benefits for digital teams are proportionally even greater:

  • Spreading out tasks in shorter, more intense sprints (interspersed with easier work and time off) aligns more naturally with human rhythms, as opposed to a steady state like a machine
  • It becomes easier for contractors and outside collaborators to work on such projects, because they can be called in only when needed, and then quickly disperse (which in turn makes it easier for more people to become freelancers)
  • Not starting everything at once leaves more room at the beginning of a project for high-impact, creative activities, such as ideation, experimentation, and drawing on other disciplines (which have to be done early to be useful)

Just-in-case → Just-in-time

  • heavy lifts → intermediate packets
  • perfect solution → evolving solution
  • deep focus → placeholders
  • early starts → late starts

1.13. https://fortelabs.co/blog/just-in-time-pm-13-component-thinking/

  1. Create subcomponents as early as possible
    • Start late and take anticipatory actions
      With late starts we push all the fast, but risky activities (deciding, combining, producing) as late as possible, which creates space for Principle #5 to bring all the low-risk, but time-consuming activities (researching, summarizing, annotating) as early as possible.
      • If you think/suspect/know something is going to happen, start now
      • Search for anticipatory actions that are valuable even if the project they’re intended for doesn’t pan out.
    • This is called Component Thinking
      which recognizes that every product is made up of smaller subcomponents.
    • Benefits of having many subcomponents
      • Each one gives you optionality, increasing the number of options you can consider
      • Each one can be reused in different projects, allowing you to leverage past work
        • «This means subcomponents have to be standarized»
      • Each one can remove uncertainty, making future projects less risky
    • Digital products
      With digital products, subcomponents can easily come from different sources, evolve at different speeds, and be substituted for each other.
      We can take advantage of this modularity of digital products, there’s no need to wait until everything is done ⇒ send beta versions, early drafts
      • Impermanence
        The impermanence of digital work can often feel like a curse. Nothing ever seems to be finished. We rarely get to celebrate a clear-cut completion. But we can turn this fact to our advantage – if nothing is ever final, there’s no point in waiting to get started.
        «(You cannot take away a leg of a bridge, but you can do so in digital projects)»
      • Design vs production
        When building a bridge, perhaps 10% of the work is in design, with the rest being construction. With knowledge work, it is the opposite. The actual production of knowledge work deliverables is so fast and cheap it might as well be free, whereas the difficult intellectual labor of design constitutes 90% or more of the work.
    • The best subcomponents are those that:
      • Answer questions or test assumptions
      • Need to be done anyway
      • Simplify or speed up future projects
      • Make future decisions faster or easier
    • Fear or starting ambitious projects because of high risk and uncertainty
      People are often afraid, they never take the actions that would allow them to reduce that uncertainty.
      By postponing heavy production work, we create time and space for thinking about and bundling together subcomponents. These subcomponents stand on their own, while also preparing the ground for quick execution once we pull the trigger on project execution.
      For each subcomponent, we can find out if there are existing products or services we can use, further reducing uncertainty. And if we have to build a subcomponent from scratch, we at least can put boundaries around the uncertainty in the form of a small project.

1.14. https://fortelabs.co/blog/just-in-time-pm-14-personal-productivity-networks/

1.14.1. The Bandwith model is outdated (physical, not digital)

1.14.1.1. Packet switching

Instead of sending the data through one channel, one bit at a time, in a certain order, packet switching networks break up the data stream into discrete packets.
These packets were able to fill in the in-between spaces in transmissions often wasted. «Temporal inefficiencies»
But this was just the beginning. By individually labeling and tracking each packet, routers were able to send them along multiple pathways to their destination.
This allowed them to route around bottlenecks
, take advantage of unused capacity anywhere in the network, and resist disruptions, since any lost packets could be sent again. «Spatial inefficiencies»
Packet switching not only made individual connections much faster and more resilient, it massively increased the bandwidth that could be carried through a given network. By removing the need for any central hub through which traffic had to flow, it eliminated any single point of failure where a bottleneck could form.

1.14.2. Personal productivity network

The nodes are any work session where intelligence is applied.
Nodes are not limited to your personal capacity to apply intelligence.
Nodes include other people, can include organizations and communities, and software programs are becoming increasingly effective nodes.
«Also your future self is another node!»
«This is a distributed pipeline model, an organizational structure»
Nodes can include organizations and communities
And finally, software programs are becoming increasingly effective nodes.

1.14.3. Second Brain

This network is your second brain: a system of people, software, and organizations working together in a decentralized way, with your own personal efforts dedicated to tweaking and tuning how the system operates.
This system works day and night, and is measured by value created, not hours worked. It is not limited by the bandwidth of one person’s time, by the limits of one person’s knowledge, or by the extent of one person’s capabilities.
It is limited only by the intelligence and skill with which you expand your network beyond the scope of your own knowledge and abilities. Once it reaches critical mass, it grows almost without your involvement. After that point, its expansion is limited only by your ability to get out of the way.

1.15. https://fortelabs.co/blog/just-in-time-pm-15-multithreading/

  1. Multithread projects to make progress on many fronts simultaneously
    • Features of digital projects
      • They often encounter roadblocks or delays due to unforeseen events
      • They often lead to impasses or blind alleys, as certain approaches are found to not work
      • They are often highly collaborative, requiring communication loops
      • They often require feedback or testing, which also takes time
1.15.0.1. Learning discovery and testing are the bottleneck

They take longer than ever, while the actual production of knowledge work products is extremely fast. This means that there are often sizeable gaps in digital projects, as we wait for someone/something.
This normally couldn’t be helped, except for another feature of digital projects:

1.15.0.2. Easy to switch to and away from

Because it’s all on the computer. Digital technology has dramatically lowered many of the costs that once made switching focus so prohibitively expensive:

  • cost of materials (digital assets can be instantaneously created or destroyed for free)
  • storage costs (which continue to fall dramatically every year)
  • transmission costs (just attach something to an email and send)
  • cost of changing locations (just shut your computer and open it elsewhere)
  • reproduction costs (just copy and paste)
  • «When working in a group project, this needs:»
    • «Good documentation»
1.15.0.3. One person can now maintain many more projects

Small bits of time that in the past wouldn’t have been of much use have become available for meaningful progress on virtually any other project. For this reason, the carrying capacity for how many projects a single person can maintain has spiked, from a handful to between 50-100, as David Allen has documented in his work with GTD.

1.15.0.4. Opportunities in the modern economy
  • non-linear - the one in one hundred that really takes off produces more returns than the other 99.
  • asymmetric – the downsides of failing are ever smaller, while the upsides of winning are ever greater.
  • It starts to become imperative that we have many, many balls in the air, because we simply can’t predict when and where we’ll hit it big. And we only need to hit it big once.
1.15.0.5. Extend your surface area

One way to think of this is that we each have a personal surface area, for both opportunities and risks (this is captured in the term exposure, which can be positive or negative). The temptation when things are feeling uncertain and overwhelming is to contract the surface area – to reduce the number of commitments, projects, and responsibilities we’re managing. But this also reduces the surface area for opportunities. There are fewer ways to win, and fewer ways to benefit from the unexpected upsides that are so often part of online work
Instead, we can expand our surface area, by drawing on more diverse sources of inspiration, cultivating more interesting projects and challenges, and developing a larger mix of colleagues and collaborators. By opening our projects up to our network, we have the potential to accomplish vastly more than we could ever do on our own, and much faster too.

1.16. https://fortelabs.co/blog/just-in-time-pm-16-effective-roa/

To take advantage of the benefits of multithreading, it’s critical that you begin to think of yourself not as a lone project manager, but as a project portfolio manager (PPM)

  • Choosing the right projects to start (good inputs)
  • Maximizing project completions (good outputs)

When determining the return on our attention, our natural inclination is to focus on throughput, which is how many projects actually get completed.
It is not throughput that matters so much as throughput per constraint unit. If you remember from Part 2, unlike units of time or money, not all units of attention are created equal.

1.21. https://fortelabs.co/blog/just-in-time-pm-21-workflow-strategies/

1.21.1. Table

  Capture   Organize     Share    
Scale Planning Offloading Tracking Metadata Linking Searching Adapting Remixing
Small Archipelago of Ideas Color Commentary Meta-Plan Naming Conventions Interlinking Notes Advanced Search Dial Down the Scope Sentence Hacking
Large Headings First Status Summary Temporary Tags Tag Hierarchy Table of Contents Brainsweep Context Switch Function Follows Form

1.21.2. Planning: Archipielago of Ideas

When: you’re having trouble getting started on an intermediate packet, and want to avoid staring at a blank page.
What: It provides a scaffolding of interesting ideas that you can then fill in and link together to write a document, create a design, or plan a presentation.
How: collect a batch of starting ideas from the most relevant notebooks, which you then just have to string together. You can collect these ideas in your notes slowly over time, summarizing the words or phrases that resonate the most, and when the time comes to put them to use, create an outline with the ideas that seem relevant for the project at hand.

1.21.3. Planning: Headings First

When: you are beginning a larger project and don’t know where to begin.
What: It lays out the major headings or stages of the project, giving you a roadmap to fill in as you discover what’s involved.
How: Zoom out a bit from the details of the project, and begin by just listing the headings or stages you think you’ll have to move through to complete the project. This takes little time and can provide a lot of perspective on how long it will take, how much effort it will require, and what kinds of challenges you’ll need to overcome.
Filling in the details of each of these steps and executing them would take months, but taking 5 minutes to make this simple list instantly gives you a big picture view, and each item sparkles new ideas

1.21.4. Offloading: Color Commentary

When: you need to keep track of your own ideas, theories, and reflections, placing them in the context of the note that sparked them.
What: It provides a way for you to offload your thinking as it occurs, so you can encounter the next paragraph or chapter with a clear mind.
How: I recommend adding these personal comments directly in a note and in a different color, to be able to separate your own thoughts from those of the sources you are referencing. Not only so you can avoid plagiarizing others, but so that you recognize when a good idea is your own!

1.21.5. Offloading: Status Summary

When: quick bout of convergence at the end of a work session needed to record the current status of the deliverable or project.
What: is used to “freeze” a project you’re working on, to make it easy to resume later.
How: It involves briefly summarizing, in plain language, the current status of the project for the benefit of your Future Self, including details, remaining tasks, open questions, problems remaining, observations, personal commentary, or next steps. You can add it at the top of the note you’ve been working with, as a reminder of the state of mind you were in at the exact moment you left off.

1.21.6. Tracking: Meta-Plan

When: It is useful for when a full-scale, detailed plan is unnecessary, but you want a little visibility into what’s coming up soon.
What: to give you a sense of progress even if it isn’t clear where you’re going
How: making a list of the tasks you’ll complete on the way to completing your deliverable. It is essentially “making a plan for making a plan,” thus the name “meta-plan.” This can include making a checklist of the places you should look or the sources you might want to consider. By checking each item off as you review it, you always know where you left off last time.

1.21.7. Tracking: Temporary Tags

When: is also designed to help you keep track of which sources or notebooks you’ve already reviewed, except as you come across them, instead of upfront
What: Because you’ll be reviewing many separate notes across many different notebooks across potentially a long period of time, you need a way to track which ones you’ve already seen, in a way that cuts across different notebooks and even apps.
How: By adding tags such as “reviewed” when you’ve already reviewed a note, or “added” if you decided to include it in your project, you can see at a glance where you’ve already been.

1.21.8. Metadata: Naming Conventions

When:
I don’t recommend applying the same naming convention to every single note in your collection. This creates a lot of upfront work titling notes that may be of questionable value. But in a few cases it can be very useful:

  • Especially large or complex projects involving a large number of notes
  • Commonly used resources that you’ll reference again and again, such as policies, procedures, or records
  • Collaborative or team projects, where multiple people will be creating notes in a shared notebook

What: This allows you to standardize on a common format that reveals the most relevant features of a note in a highly visible way.
How: use a common naming convention for how you title your notes

1.21.9. Metadata: Tag Hierarchy

How: is also about standardizing how you organize your notes, except for tags instead of titles.

1.21.10. Linking: Interlinking Notes

What: is a method for enriching and networking your second brain, by creating explicit connections between notes as you encounter them
Why: You are essentially networking your second brain with itself and with the external world, creating pathways for yourself and others to follow. This follows a principle of neurobiology called associative access, which means there are multiple ways to access any given idea.

1.22. Topic organization

These parts have a numbered principle:
10 [1-3], 11 [4], 13 [5], 15 [6], the last three ones are more or less also techniques

  1. Structure can be added later
  2. Features can be added later
  3. Purpose can be added later
  4. Late starts: Start everything as late as possible
  5. Component thinking: Create subcomponents as early as possible
  6. Multithread projects to make progress on many fronts simultaneously
    1. This is implemented using a

The enabling techniques are:

  1. Iron triangle (downscoping and upscoping)
  2. Placeholders
  3. Intermediate Packets (turn Heavy Lift into Slow Burns, )
  4. Convergence and Divergence
  5. Evolving deliverables

Common themes

  • Digital projects have different qualities from a physical project, but we often manage them as a physical project by inertia
  • attention is
    • the scarcest resource in digital projects
    • non-fungible unlike time, money (you have to manage it emotionally at the personal level)
    • Flow [2,3]
    • Interaction over consumption [7]
    • Personal productivity networks [14], not really attention
      Maybe the coupling between the product management and human attention domains
    • Effective RoA [16]
    • States of mind [17]
    • Motivational waves [18]
    • Explosive inspiration [19]
    • Speed as a capability [20]
    • Workflow strategies [21]
  • Interruptible work [3, 4, 9]
  • Downscoping [5, 6, 10, 12, 21]
  • Learning [7]
number topic tags
1 digital-first framework digital,attention
2 the fundamentals of flow attention
3 flow cycles attention
4 intermediate packets technique
5 the iron triangle technique
6 evolving deliverables technique
7 interaction over consumption attention
8 divergence and convergence technique
9 placeholders technique
10 structure features and purpose principle, digital
11 late starts on the critical path principle, technique, digital
12 just in case to just in time principle, technique, digital
13 component thinking principle, technique, digital
14 personal productivity networks attention
15 multithreading principle, technique, digital
16 effective roa attention
17 states of mind attention
18 motivational waves attention
19 explosive inspiration attention
20 speed as a capability attention
21 workflow strategies attention

1.23. Just in Time Knowledge Management from Dave Snowden

Snowden, D. (2002) “Just in Time Knowledge Management Part I” in KM Review Volume 5 Issue 5 November/December 2002 pp14-17
Snowden, D. (2002b) “Just in Time Knowledge Management” in KM Review Volume 5 Issue 5 November/December 2002 pp14-17 and Volume 5 Issue 6 January/February 2003 pp24-27

Author: Julian Lopez Carballal

Created: 2024-09-16 Mon 04:57